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Chom Isis Guide
This brief guide will introduce you to the concepts of Chom Isis 3. I recommend that you read through the Introduction and the Getting Started Tutorial.

Experienced players beware! Chom Isis 3 is very different from Chom Isis 2 (or 1). I'd recommend reading this tutorial at least. Do not employ a blasse attitude by logging in clicking about at random. You will profane profusely before experiencing a crushing cardiac arrest, followed swiftly by all your Pawns dying and a final, bewildering defeat.


Welcome to Chom Isis, the game where you protect your own Pawns while trying to kill other people's. A selection of people in the general public are selected by Chom Isis to become Pawns. These Pawns are living their lives without any idea that they are Chom Isis Pawns. As a Player, you will spend resources to keep your Pawns happy while making Pawns protected by other players miserable. The happier your Pawns are, the more resources you get to use in Chom Isis. Happiness is shown with a coloured box, white is very happy, green is happy, yellow is satisfied, orange is unhappy and dark red is suicidal.

Pawns are the playing pieces in the game. Each Pawn has a Deviant, which is a description of the main points of their personality. Example Deviants are Technophile (a gadget obsessed person) and Home Lover (who loves nights in with a cup of cocoa). A Pawn's Deviant can't be changed any more than a leopard can change his spots. Each Deviant has a strength associated with it, white is a Deviant which is important to the Pawn and red is less important (with gradients inbetween). If a Pawn does not have a particular Deviant then that subject is not important to them. A Pawn with two green Deviants is a generally very happy Pawn and is easy to please. A Pawn with two red Deviants is very difficult to please.

The Pawn's happiness is based on their Deviants and Life Inputs. A Life Input is a facet of the Pawn's life. For example, having a job is a Life Input. Having a spouse is another. To be happy, a Pawn must have Life Inputs that correspond with one of their Deviants. Therefore, a spouse Life Input corresponds to a Romantic Deviant but not a Technophile Deviant. Why would a technophile want a spouse? Some Life Inputs are important to more than one Deviant. For example, a holiday home would excite both the Home Lover and a Materialist Deviants. Life Inputs can be unique, in that a Pawn can only have one of that type, such as a spouse. Unlike Deviants, Life Inputs can be upgraded by clicking on the name (see the jobs section). A description of all the Deviants and Life Inputs can be found in the reference section.

It is very difficult to win Chom Isis on your own. Chom Isis provides an Alliances to help join forces. Alliances have their own pot of cash which members can request to help pay for jobs. Alliances also allow members to propose jobs against Pawns anonymously, allowing you to not give away which Pawns are yours.

Getting Started

Game Phases

Chom Isis is a game that runs through a series of phases. The first phase is Registration. Go to the homepage and click register on the envelope. Fill in the form and click Register and an email will be sent to your account. Go to your email and click the link included. This will activate your account. You can't log in at this point.
  • Pregame. Once registered, you have to wait for the game to start. You'll be notified by email when the game is scheduled to start. You are allowed, of course, to start scheming outside of the system.
  • Start. The game begins, you can start doing things in the game.
  • Endgame. No new Pawns are added to the game, any player without Pawns loses their resources and the winner is the last player still with Pawns.

Your homepage

Use your username and password to log into the game, the screen you'll see is your homepage. It will look something like below. The player screen
  1. Title card. click this to return to your home page.
  2. Resources are the currency you have to use in game. In the bottom right is the number of resources you received in the last update.
  3. Menu. These buttons navigate around Chom Isis. Top row L-R: Home, Jobs, Auction, Alliances, Mail. Bottom row L-R: Intelligence, Message board, Help and Log out. Hold the mouse over each item to see what it is.
  4. Pawn card. Your Pawns are displayed in a list. More on this below.
For the message board and the personal message screen, new messages are displayed with a little box with the number of new messages. When you visit the screen, the box resets.


Pawns give you resources nd as such, they are the most important part of Chom Isis. Without Pawns, you will have to resort to using cunning, tactics and alliances. A Pawn is represented using a card:
A Pawn card
  1. Photo. A simple way of recognising your Pawn.
  2. Name.
  3. Happiness (see below).
  4. Deviants. A Deviant represents part of the Pawn's personality. Each Deviant has an image and a rating in gold spots underneath it.
  5. Location. Hover over to see where the Pawn lives, click to see a larger map.
  6. Life Inputs. These are parts of the Pawn's life that are important to it.
  7. Latest diary entry. As you see things happen to the Pawn, diary entries get created.

Happiness - Keeping your Pawns alive

To keep your Pawns alive, the best thing you can do is keep them happy. You do that by assigning them Life Inputs and then improving those Life Inputs. Happiness is rating using one of the smiley faces below:
The further to the right away from suicidal your Pawn is, the less likely it is to die.

Pawn Deviants

Deviants represent the makeup of a Pawn's personality. Having a Deviant in a particular area says that the Pawn is interesting in that thing. Every Pawn has two or three Deviants. A Pawn with more Deviants suggests that the Pawn is interested in more things.